![]() ![]() How to Get Banjo & Kazooie Purchase Via the Fighter's Passīanjo & Kazooie is included with the Fighter's Pass, which can be purchased from the Nintendo eShop for $24.99 USD ($31.49 CD). Matched the vulnerability with other fighters when falling in place. Banjo & Kazooie Balance Changes Version 12.0.0 Balance PatchĪdjusted launch angle and maintained launch distance. Down Throwĭown Throw plants your enemies into the ground, opening them up for other attacks to deal damage or launch them off altogether.īanjo Kazooie's Final Smash is the Mighty Jinjonator which is hit by summoning a giant statue upwards from the ground in front of Banjo Kazooie. It can't be used for combos, but you can use it against people with weak landings. Up Throwīanjo and Kazooie's up throw is a technique to launch your opponent upwards. Back Throwīack Throw launches the opponent behind you, and because its launch is strong, you can KO with it at the ledge when the opponent reaches higher percents. Grab and Throws Forward Throwįorward Throw tosses your opponent forward, which could be useful to throw them off edges. It bounces and explodes on impact, or could be grabbed by Banjo as an item. ![]() Kazooie launches a grenade from his mouth in an upward arc. The jump pad, if performed midair, falls down and can hit opponents as well. Using a jump pad, Banjo launches himself into the air as his recovery move. The feathers above Banjo's head indicate how many uses are left, and since they don't appear until you perform the move, you have to manually keep track of them in your head. ![]() It basically beats out most moves in the roster, and has decent launch capabilities. Side Special (Wonderwing)īanjo Kazooie's side special, Wonderwing, only has five uses per stock, but it is a strong move. Be careful though, as each consecutive egg lowers in damage! You can cancel Breegul Blaster by crouching or shielding. Once your opponent is around 80% or above, prepare a bomb and then either shield or jump up to let the bomb fall and detonate below.īanjo fires bouncing projectile eggs from Kazooies mouth (Egg Firing), with the option to hold down the special button and make Kazooie continously fire eggs that don't bounce (Breegull Blaster). Banjo & Kazooie Combos Bread and Butter Combosĭown Special┳Throw Item━Side Special or Fairīanjo and Kazooie's down special combos can be used to KO opponents. For other characters who are not shown here, we are still investigating the matchup. Pokemon Trainer's individual Pokemon (Squirtle, Ivysaur, and Charizard) as well as Echo fighters with no significant difference than their regular counterpart are not shown.ĥ. Characters within each tier are unorderedĤ. The matchup chart was based around both the opinions of professional players of each character, as well as our own experience through playing Banjo & Kazooie.ģ. He also doesn't have many good out of shield options, so it is hard for him to deal with shield pressure, and thus, he is best played passively, making use of his projectiles to zone out opponents.ġ. Wonderwing, his go-to KO tool can be shielded and punished by most characters, which hurts his general gameplan. Many of his moves, especially the ones he needs for KOs, have severe endlag, and are easily punishable. He has several disjoints on his smashes and tilts, providing decent range as well.īanjo's major flaw is in his poor frame data. This move is extremely powerful and grants invulnerability, but is has the drawback of only being usable 5 times per stock. He has several options for KOing, the best of which is his side special Wonderwing. A brawler with many zoning tools and a powerful KO specialīanjo & Kazooie is a character that mostly relies on racking up damage via their projectiles (neutral B and down B), as well as some combos from grabs. ![]()
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